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Journey to Moonsea

A LOD Forgotten Realms Campaign
 
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 Practice Room 1- Skirmish 1

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Sam
Lou the DM
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeSun Jun 22, 2008 11:38 pm

Okay quick note, please avoid using the Die roller that is underneath the reply window, use the one that appears on the tool bar as a six-sided die, this will cut down on extra posts.

Great Jordy, moving to J-3 will provoke an opportunity attack from kolbold #1, who is pleased to finally be able to do something. Let's talk about this:




Opportunity Attack
Combatants constantly watch for their enemies to drop their guard. When you’re adjacent to an enemy, that enemy can’t move past you or use a ranged power or an area power without putting itself in danger by allowing you to take an opportunity attack against it. The most common form of opportunity action is an opportunity attack—a melee basic attack against the creature that provokes it.

OPPORTUNITY ATTACK: OPPORTUNITY ACTION

Melee Basic Attack: An opportunity attack is a melee basic attack (page 287).

Moving Provokes: If an enemy leaves a square adjacent to you, you can make an opportunity attack against that enemy. However, you can’t make one if the enemy shifts or teleports or is forced to move away by a pull, a push, or a slide.

Ranged and Area Powers Provoke: If an enemy adjacent to you uses a ranged power or an area power, you can make an opportunity attack against that enemy.

One per Combatant’s Turn: You can take only one opportunity action during another combatant’s turn, but you can take any number during a round.

Able to Attack: You can’t make an opportunity attack unless you are able to make a melee basic attack and you can see your enemy.

Interrupts Target’s Action: An opportunity action takes place before the target finishes its action. After the opportunity attack, the creature resumes its action. If the target is reduced to 0 hit points or fewer by the opportunity attack, it can’t finish its action because it’s dead or dying.

Threatening Reach: Some creatures have an ability called threatening reach. This lets them make opportunity attacks against nonadjacent enemies. If an enemy leaves a square that’s within the creature’s reach, or if an enemy anywhere within the creature’s reach makes a ranged attack or an area attack, the creature can make an opportunity attack against that enemy.

-One thing to add to the above is that shifting (moving 1 square) away from a hostile target does NOT provoke an opportunity attack.




So my lovely kobold will strike out with a pointy stick.

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
7

+5 vs. AC, and does nothing because he sucks




Kathra the dwarf moves into the fray in front of the halfling paladin and takes a powerful cleave at kobold #1 and knocking a glancing blow on kobold #4. Dealing 8 points of damage to #3 (that's 3 from the roll, and +5 for str and the Dwarven Weapon training feat) and 3 points to #4. #1 drops in a pile of scales, #4 seems quite a bit more resilient.

Practice Room 1- Skirmish 1 - Page 2 A974afb2d9ce44e8bb7fe4adc66810b1
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Lou the DM
Chieftain
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Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeSun Jun 22, 2008 11:39 pm

Geoff is Up!
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Geoff
Scumlicker
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Geoff


Number of posts : 19
Age : 52
Location : Denver, CO
Registration date : 2008-05-23

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Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeMon Jun 23, 2008 12:05 am

Cleric to H4 and takes a swing on 1 with his mace
Geoff carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
17
with a damage roll of
Geoff carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 Ad8b5c9f7b2b401cb2da6280cc8d4ca9 (Eight-sided.) :
3
+2.
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Lou the DM
Chieftain
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Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeMon Jun 23, 2008 2:07 am

The cleric moves to the kobold to take good ol'fashioned swing. The mace connects and clocks the poor kobold out cold.

Practice Room 1- Skirmish 1 - Page 2 C17955689cd94d9ca8bbafd4fa60d88e


Next up, DM!
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeMon Jun 23, 2008 2:30 am

Kobold #4 gives a screech of fear as he moves to K-3, takes a swipe at the dwarf with its dagger:

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
10

+5 vs AC

For this much damage

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 06f3815cf5ed444fba8546405784d143 (Four-sided.) :
4

+3

Then he uses his Shifty ability which allows him to shift 1 square for free once a round as a minor action, therefore negating any opportunity attacks.

On the other side of the board, kobold #7 moves to K-10 and hurls a javelin at the Warlock (Sam):

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
20

+5 vs AC, for four points of flat damage

Then kobold #8 places a shot in his sling and fires it at Warlock as well:

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
8

+6 vs AC

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 40c6d0e12a054fc597e1c58e067c61ba (Six-sided.) :
1

+3, if hit you are covered in wet, smelly mess, earning you -2 to your attack rolls. A save ends this effect at the end of your next turn, otherwise it will continue until saved or the encounter ends.
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeMon Jun 23, 2008 2:36 am

Looks like the DM scored a natural 20! Woohoo! That means something when you actually have a damage die. If the kobold did have a damage die, he would do maxium damage on that die roll plus his appropriate modifier.

Here is the map:

Practice Room 1- Skirmish 1 - Page 2 1a8e19fcc25b408c945e7c78c7ba5a68


MF is UP!
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Sam
Wretch
Sam


Number of posts : 50
Age : 55
Location : Denver, CO
Registration date : 2008-05-23

Character Sheet
Name: Tayrim-Vhuul
Level: 3rd
Race/Class: Tiefling Warlock

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 3:42 pm

MF takes a 5-foot step to K-4 and takes a swipe on kobold #4

Sam carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 8248c5b933d647e59d86bc9476fbf6e0 (Twelve-sided.) :
11

and if that hits, the damage is 1d6+2
Sam carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 40c6d0e12a054fc597e1c58e067c61ba (Six-sided.) :
3
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Sam
Wretch
Sam


Number of posts : 50
Age : 55
Location : Denver, CO
Registration date : 2008-05-23

Character Sheet
Name: Tayrim-Vhuul
Level: 3rd
Race/Class: Tiefling Warlock

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 3:46 pm

MF wants to know if he could see if he can move toward the kobolds on the other side of the room. I know he took a 5-foot step, so I''m thinking he couldn't do a move action as well. Ruling?
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Lou the DM
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Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 4:13 pm

Sam wrote:
MF wants to know if he could see if he can move toward the kobolds on the other side of the room. I know he took a 5-foot step, so I''m thinking he couldn't do a move action as well. Ruling?

You are correct, the 5-foot step is the movement for the character that round. Unless you have a special ability that lets you move more than once a round, his movement is done.
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 4:16 pm

The halfling takes a swing at the kobold, strikes him, and begins to turn his attention to the others across the room. However the kobold just howls in pain, the other kobolds must have been considerably weaker.

Practice Room 1- Skirmish 1 - Page 2 8ea17dff5b4f4a3ea24dce13eed241d7


I believe Blaine is up next, right?
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Blaine
Bilebelcher
Bilebelcher
Blaine


Number of posts : 36
Age : 48
Location : Aurora, CO
Registration date : 2008-05-23

Character Sheet
Name: Pellicida
Level: 3rd
Race/Class: Halfling/Shaman

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 5:28 pm

Riardon will use his Fey Step encounter power to move 4 spaces to square I8 (teleportation, no roll required, movement action). As per Hunter's Quarry, he will select #7 as his quarry for this turn (minor action, + 1d8 dmg). Riardon will look at both #7 & #8 and use his daily power Split the Tree to attack both of them (fire 2 arrows at once to attack 2 targets within 3 spaces of each other, attack is 1d20+6 vs. AC/make 2 attack rolls-take the better of the 2-apply to both targets, dmg 2d10+4).

Split the Tree attack rolls:

Blaine carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
15
+6
Blaine carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
6
+6
take better of the 2 and apply to both #7 and #8

Split the Tree damage rolls:

Blaine carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 B952afb837ba405baddde0b728656bf4 (Ten-sided.) :
10
Blaine carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 B952afb837ba405baddde0b728656bf4 (Ten-sided.) :
10
+4
I am not sure if the damage is split between the targets or if the full 2d10+4 is applied to both. I am sure the DM will figure it out Razz

HUnter's Quarry damage roll on #7:

Blaine carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 Ad8b5c9f7b2b401cb2da6280cc8d4ca9 (Eight-sided.) :
5
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Lou the DM
Chieftain
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Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 5:48 pm

affraid

Nicely done! You read your power correctly B! You used you daily, which is definitely a powerful ability. Remember that you can use "At-Will" as much as you want, "Encounter" per encounter and "Daily", well, daily. Your "At-Will" powers will always be better than a standard attack, and they can become your signature move, if you will.

Back to the Board...




Riardon teleports next to the Warlock, marking one of the kobolds as his quarry. Launching an incredibly powerful attack against the creatures the arrows do a devasting 24 points of damage, obliterating the scaled foes. Wow.

Practice Room 1- Skirmish 1 - Page 2 D890988d351848e2b83fcd9a1749cdeb


Sam is next to clean up!
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Sam
Wretch
Sam


Number of posts : 50
Age : 55
Location : Denver, CO
Registration date : 2008-05-23

Character Sheet
Name: Tayrim-Vhuul
Level: 3rd
Race/Class: Tiefling Warlock

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 6:05 pm

I am going to slide two squares to the left (to J-6) and use my At-Will Power of Eldritch Blast. My attack roll is +4 vs Reflex and damage (if any) would be 1d10+4.
Sam carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
3
Sam carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 B952afb837ba405baddde0b728656bf4 (Ten-sided.) :
10
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Sam
Wretch
Sam


Number of posts : 50
Age : 55
Location : Denver, CO
Registration date : 2008-05-23

Character Sheet
Name: Tayrim-Vhuul
Level: 3rd
Race/Class: Tiefling Warlock

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 6:05 pm

HA! Never mind, that doesn't look it is going to hit anything! (um, nice damage roll at least)
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Lou the DM
Chieftain
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Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 6:25 pm

And the Warlock zaps and fizzles....

Practice Room 1- Skirmish 1 - Page 2 42ad6f2141b94ea0a2e4f36236970cb8


Jordy is up next!
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Jordy
Scumlicker
Scumlicker
Jordy


Number of posts : 33
Age : 39
Location : D-town, CO
Registration date : 2008-05-23

Character Sheet
Name: Fenring
Level:
Race/Class: elf/ ranger

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 6:31 pm

move to k-3 and use my warhammer for a basic attack on kobold 4
Jordy carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
6
+6 v AC

damage
Jordy carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 B952afb837ba405baddde0b728656bf4 (Ten-sided.) :
8
+5
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 6:52 pm

The dwarf swings and misses on the kobold, the creature cackles with glee.

Practice Room 1- Skirmish 1 - Page 2 6445b2fe2c5242d6b6d0cd48f71e317f




Geoff is Up!
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Jordy
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Jordy


Number of posts : 33
Age : 39
Location : D-town, CO
Registration date : 2008-05-23

Character Sheet
Name: Fenring
Level:
Race/Class: elf/ ranger

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 6:57 pm

douche
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Geoff
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Geoff


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Age : 52
Location : Denver, CO
Registration date : 2008-05-23

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Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 7:17 pm

Cleric to K2, using his Priest's Shield At-Will Power as he takes a swing on #4. Priest's Shield will give me and Jordan both at +1 Power Bonus to AC until the end our our next turns.
Geoff carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
18
with damage of
Geoff carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 Ad8b5c9f7b2b401cb2da6280cc8d4ca9 (Eight-sided.) :
4
+2
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Lou the DM
Chieftain
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Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 7:53 pm

The cleric smacks the kobold and passes protective power to Jordan and himself. The kobold is now BLOODIED. This means that the creature has at least half of its hit points. He isn't looking too hot.


Practice Room 1- Skirmish 1 - Page 2 E82b6d0a3751434a952ee3e83dd076cd





The crafty kobold leaps back to M-3 and loads his sling and hurls a shot at MF!

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
17

+6 vs AC

Doing this much damage-

Lou the DM carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 40c6d0e12a054fc597e1c58e067c61ba (Six-sided.) :
1

+ 3, if hit you are covered in a disgusting slime that leaves you immobilized (save ends)

IMMOBILIZED
✦ You can’t move from your space, although you can
teleport and can be forced to move by a pull, a push,
or a slide.

SAVING THROWS
✦ End of Turn: At the end of your turn, you make a
saving throw against each effect on you that a save
can end. Roll a d20, with one of the following results:
Lower than 10: Failure. The effect continues.
10 or higher: Success. The effect ends.

✦ Choose Order: Whenever you make a saving throw,
you choose which effect to roll against first, which
effect to roll against second, and so on.

✦ Modifiers: A saving throw normally doesn’t include
modifiers; it’s just a d20 roll. Some powers, feats, or
racial traits might modify a saving throw.

Practice Room 1- Skirmish 1 - Page 2 1528a8d7754b42d2967ecb38e9d84b93


MF is Up!
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeWed Jun 25, 2008 7:58 pm

Note that you are held immobile until the end of the turn MF, oh yes and i forgot to mention that the kobold used his Shifty ability, hence the red line.

ALSO: Keep track of your hit points!
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MF
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MF


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PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeThu Jun 26, 2008 1:26 am

saveing throw....

MF carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
1

not sure if i've any +'s
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MF
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MF


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PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeThu Jun 26, 2008 1:27 am

boooooo....toss these dice down the hall..
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Lou the DM
Chieftain
Chieftain
Lou the DM


Number of posts : 224
Age : 47
Location : Land of Bad Drivers
Registration date : 2008-04-24

Character Sheet
Name: Lou the DM
Level: 30
Race/Class: Human/Warlord

Practice Room 1- Skirmish 1 - Page 2 Empty
PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeThu Jun 26, 2008 1:57 am

Well you would usually wait until the end of your turn to save, 10 or better they are lifted. Unless otherwise stated there are no saving throw modifiers. Can you do any ranged attacks? You just cant move, thats all.
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MF
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MF


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PostSubject: Re: Practice Room 1- Skirmish 1   Practice Room 1- Skirmish 1 - Page 2 Icon_minitimeFri Jun 27, 2008 7:41 pm

Throwing a hammer at the last target, +3 to hit:

MF carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 C8c31411c62d4019bff915b52c39a4bd (Twenty-Sided.) :
3

With a potential damage of 1d6+2
MF carried out 1 launched of one Practice Room 1- Skirmish 1 - Page 2 40c6d0e12a054fc597e1c58e067c61ba (Six-sided.) :
6
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