| Practice Room 1-Skirmish 2 | |
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Blaine Bilebelcher
Number of posts : 36 Age : 48 Location : Aurora, CO Registration date : 2008-05-23
Character Sheet Name: Pellicida Level: 3rd Race/Class: Halfling/Shaman
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 1:22 am | |
| Okies...sorry Jordy, just thought I'd keep things moving. | |
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Jordy Scumlicker
Number of posts : 33 Age : 39 Location : D-town, CO Registration date : 2008-05-23
Character Sheet Name: Fenring Level: Race/Class: elf/ ranger
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 1:34 am | |
| no no its fine I havnt been at a computer since monday | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 4:47 pm | |
| Okay great, we can cover marking now, since we have mentioned with MF and his Divine Challenge Ability. Combat ChallengeIn combat, it’s dangerous to ignore a fighter. Every time you attack an enemy, whether the attack hits or misses, you can choose to mark that target. The mark lasts until the end of your next turn. While a target is marked, it takes a –2 penalty to attack rolls for any attack that doesn’t include you as a target. A creature can be subject to only one mark at a time. A new mark supersedes a mark that was already in place. In addition, whenever a marked enemy that is adjacent to you shifts or makes an attack that does not include you, you can make a melee basic attack against that enemy as an immediate interrupt.The fighter has to attack the target in order for the mark to be placed. They don't have to hit, just have to attack it. So Goblin #2 is marked because he was the main target of the attack, Goblin #5 takes Cleave damage, but is not marked. I have tagged the currently marked NPCs with the initials of the Markees. That said, Kathra delivers a nasty blow to Gobbie #2, who is now bloodied. Sam is up! | |
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Sam Wretch
Number of posts : 50 Age : 55 Location : Denver, CO Registration date : 2008-05-23
Character Sheet Name: Tayrim-Vhuul Level: 3rd Race/Class: Tiefling Warlock
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 5:41 pm | |
| I am going to run around the pillar I'm next to and end up in square M5 (five squares of movement) thus gaining another round till the end of my next turn of concealment via Shadow Walk. From here I'll fire off my Eldritch Blast again on goblin #1 and gain the Combat Advantage (+2) to my attack roll (thanks Lou, I didn't even know I had it last time). So my attack roll is +6 in total vs. Reflex and damage would be 1d10 +4 (if I hit). - Sam carried out 1 launched of one (Twenty-Sided.) :
- 8
- Sam carried out 1 launched of one (Ten-sided.) :
- 4
I'm a little unclear on how the Warlock's Curse works as it is still in effect "until the end of the encounter or the enemy is defeated." I assume it is still in place on the original goblin that it was cast on? Does this deal an additional 1d6 damage? I'll let the DM roll it if that is right. | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 6:08 pm | |
| The Warlock moves into the Shadows and launches a blast on the Goblin#1, barely missing him. He is cursed. The Warlock curse works like this: Warlock’s CurseOnce per turn as a minor action, you can place aWarlock’s Curse on the enemy nearest to you that you can see. A cursed enemy is more vulnerable to your attacks. If you damage a cursed enemy, you deal extra damage. You decide whether to apply the extra damage after making the damage roll. You can deal this extra damage once per round. A Warlock’s Curse remains in effect until the end of the encounter or until the cursed enemy drops to 0 hit points or fewer.
You can place a Warlock’s Curse on multiple targets over the course of an encounter; each curse requires the use of a minor action. You can’t place a Warlock’s Curse on a creature that is already affected by your or another character’s Warlock’s Curse.So, like the Hunter's Quarry of the Ranger, you deal additional damage when you do hit, in this case it would be +1d6, and it increases at higher levels. I have noted that Goblin#1 and #4 for both have Warlock's Curse and Hunter's Quarry respectively. Geoff is UP! | |
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Geoff Scumlicker
Number of posts : 19 Age : 52 Location : Denver, CO Registration date : 2008-05-23
Character Sheet Name: Level: Race/Class:
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 7:16 pm | |
| Cleric to M9, using Priest's Shield, which seems to give me +4 to my mace attack on #2 (or just refer to my basic attack bonus) and give me and the Fighter +1 to our AC until the end of my next turn. Attack roll: - Geoff carried out 1 launched of one (Twenty-Sided.) :
- 20
+4
Damage roll: - Geoff carried out 1 launched of one (Eight-sided.) :
- 7
+2
Also, if you could give me a little clarification on Power of Amaunator, that would be great. Sam and I can't figure it out. It's effect is: Your power deals an extra 1d10 radiant damage to all targets hit by the power used. What type of power is it refering to? | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 06, 2008 7:59 pm | |
| The Cleric brings the mace down on the Goblin and crumples it in a fleshy heap. Nice 20! Remember you do max damage with criticals now, so a nice 12 points of damage there! The fighter and the cleric glow with a bit o' divine protection. In reference to the the Power of Amaunator, I cannot actually find it in the PHB, weird, however I can answer the question. As a free action when you use a power that has the Radiant damage type (See Lance of Faith, Sacred Flame, Cascading Light) you can choose to deal and additional 1d10 points of damage once per encounter as per the Channel Divinity class feature. MF is UP! | |
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MF Scumlicker
Number of posts : 22 Age : 48 Registration date : 2008-05-23
Character Sheet Name: Level: Race/Class:
| Subject: Re: Practice Room 1-Skirmish 2 Tue Jul 08, 2008 8:10 pm | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 2:54 pm | |
| The Holy Strike ability does add an additional +3 radiant damage if the target is marked, for a total of 9 points of damage. The bugger is still standing, though not for long you feel. DM is Up! | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 4:51 pm | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 5:04 pm | |
| The DM hates these die.... | |
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Blaine Bilebelcher
Number of posts : 36 Age : 48 Location : Aurora, CO Registration date : 2008-05-23
Character Sheet Name: Pellicida Level: 3rd Race/Class: Halfling/Shaman
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 5:16 pm | |
| Also interesting...your characters are level 3ish I think....that explains a lot...Level one characters do not have 27 hits points, ooops! | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 6:27 pm | |
| The ranger sinks another arrow, into yet another goblin, but he is still standing! Jordy is UP! | |
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Jordy Scumlicker
Number of posts : 33 Age : 39 Location : D-town, CO Registration date : 2008-05-23
Character Sheet Name: Fenring Level: Race/Class: elf/ ranger
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 6:36 pm | |
| gonna own #5 with an attack from the warhammmmmmer | |
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Blaine Bilebelcher
Number of posts : 36 Age : 48 Location : Aurora, CO Registration date : 2008-05-23
Character Sheet Name: Pellicida Level: 3rd Race/Class: Halfling/Shaman
| Subject: Re: Practice Room 1-Skirmish 2 Wed Jul 09, 2008 8:15 pm | |
| Hey DM...i moved to J17 not J16. | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
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Sam Wretch
Number of posts : 50 Age : 55 Location : Denver, CO Registration date : 2008-05-23
Character Sheet Name: Tayrim-Vhuul Level: 3rd Race/Class: Tiefling Warlock
| Subject: Re: Practice Room 1-Skirmish 2 Fri Jul 11, 2008 7:19 pm | |
| Sam is going to slide over to M4, and cast Eyebite on goblin 1. The attack roll is +4 vs. Will and the damage would be 1d6+4 psychic damage and I would be invisibile to the target until the start of my next turn. Also, if by some stroke of luck, I was able to drop this knucklehead I would, I'd kick in Fey Pact Misty Step (when you reduce an enemy under your Warlock Curse to 0 hit points or fewer, you can teleport 3 squares as a free action). And now that I look at the board, never mind. I'd stay right where I was (M4). Good idea, though. - Sam carried out 1 launched of one (Twenty-Sided.) :
- 11
- Sam carried out 1 launched of one (Six-sided.) :
- 2
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Sat Jul 12, 2008 4:34 pm | |
| The Warlock goes ZAP! and the goblin goes dead! Nice job! Geoff is Up, if he can put down the controller and stop playing Civ Rev for a bit... | |
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Geoff Scumlicker
Number of posts : 19 Age : 52 Location : Denver, CO Registration date : 2008-05-23
Character Sheet Name: Level: Race/Class:
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Sun Jul 13, 2008 1:35 pm | |
| The cleric moves up and gives a solid strike to Goblin #5! MF is UP! | |
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MF Scumlicker
Number of posts : 22 Age : 48 Registration date : 2008-05-23
Character Sheet Name: Level: Race/Class:
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Tue Jul 15, 2008 4:26 pm | |
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Lou the DM Chieftain
Number of posts : 224 Age : 47 Location : Land of Bad Drivers Registration date : 2008-04-24
Character Sheet Name: Lou the DM Level: 30 Race/Class: Human/Warlord
| Subject: Re: Practice Room 1-Skirmish 2 Tue Jul 15, 2008 4:29 pm | |
| Swings and misses everywhere but the Warlock! A twenty! So the first D6 would be max (1d6+2-equals-eight) and then another +3 for the second 1d6 for a total of 11 points! Take that! | |
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Blaine Bilebelcher
Number of posts : 36 Age : 48 Location : Aurora, CO Registration date : 2008-05-23
Character Sheet Name: Pellicida Level: 3rd Race/Class: Halfling/Shaman
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